The Archmage's Hall of Dimensions (2024)

The Archmage's Hall of Dimensions
LocationLibrary of Memories
Min. Level110
Level110
Monster Level140
End BossVaries

Contents

  • 1 Lore
    • 3.1 Transcendence Form
    • 3.2 Distortion
    • 3.3 Memory Cards
    • 3.4 Restrictions
  • 4 Dungeons
  • 5 Tales Exchange System (Formerly)
  • 6 Rewards
    • 6.1 Archmage Fusion Equipment
    • 6.2 Rewards per Completed Fight in The Archmage's Hall of Dimensions
  • 7 References

Lore

Dungeon Rules & Details

Level RequiredLevel 1 / Level 2
Adventurer Fame
Level 3 Adventurer FameTranscendence Adventurer FameMain Item Option LevelsFatigue Points EntryWeekly Entry CountWeekly Reward CountAvailability
11038,09540,03942,06768 ~ 73303/31/1/1 (For each boss)Opened all week round. (Monday–Sunday)
  • Quest Required: Complete the Act Quests [Wandering Blade] through [Back to Where We Belong], and accumulate 38,095 Adventurer Fame to gain access to the Archmage Channel.
  • Player Amount: Can be run optionally Solo (1 Player), or with 2 – 4 Players as long as they meet the Adventurer Fame requirements to participate.
  • Area Buff: Librarian's Advice will be added.

You can create a party by speaking with the NPC Memory Librarian, or use “Look for Party UI” to set up a Combat Lobby for Hall of Dimensions. Once everything is fully prepared, speak with Librarian again on the right side to begin the mission.

Gameplay & Progression

Introduced in May 2023's Season 7 – Act 06's patch, The Archmage's Hall of Dimensions is the second Legion Dungeon as part of a Post-Bakal Raid content. Identical to Ispins, either you or a party of 2–4 players can select any of the three Memory Cards that's shown on your screen, which is divided into separate difficulties. However, the third Transcendental Boss always receives a fourth card, which is known as Transcendence, that has its own features.

For this content, you'll be battling off against three of five Transcendental Beings comprised of; He Who Hid the Dew, The Lady of Light, Fount of Abyss, Charon the Gatekeeper and Moros the Primordial Fear that hail from different Realms in a similar boss-rush structure, alongside the randomized weekly order lineup. Each Transcendental wields their own attack patterns and various gimmicks throughout the fight, each will have at least two or three phases (If doing Transcendence Mode on the latter) that makes them far more powerful than before. Like with Ispins, clearing a Legion Dungeon rewards players with various rewards through item drops and card flips.

Transcendence Form

The transcendent being begins to awaken, though faintly.(0%)
The transcendent being begins to awaken. (40 - 79%)
The transcendent being writhes violently. (80 - 95%)
Soon, the transcendent being will awaken. (96 - 99%)
The transcendent being has fully awakened. (100%)


When reaching the third and last boss for Hall of Dimensions during each week's rotation, you'll have the option to choose a fourth Memory Card in the form of Transcendence, that can be seen as a more challenging Lightning War card with its own changes. Not only will fighting a Transcendence gives a massive increase their HP, but they also receive a variety of new patterns upon reaching that phase. Replacing the 1-Hour time limit, is now an Awakening Casting Gauge that slowly fills up by 1% throughout their boss fight. If the gauge becomes full at 100% within roughly 5 minutes, it results in an automatic failure with the boss using their Awakening attack to send everyone out of the dungeon.

Above the UI is a glowing green bar known as a Surpasser, that offers an amplified damage buff to all players by four level bars, which can be filled up as long as they don't take any damage from a Transcendence boss, otherwise the gauge reduces when getting hit.

1 Bar2 Bars3 Bars4 Bars
50%100%150%400%

Distortion

Only exclusive to Hall of Dimensions, a distortion occurs at regular intervals during battles for 20 seconds, where the screen begins to get all fuzzy, and the Memory Librarian will try his best to restore its connection. If players are damaged by a Transcendental's attacks regardless of which phase they're in during these distortions, they'll receive a Information has been lost notice above that'll warn them of a Loss debuff which restricts a portion of their Max HP/MP Pool by 10% each per hit.

Stacks accumulated through Loss can be removed through either the following:

  • Male and Female Crusader's Cure.
  • Enchantress's Meticulous Stitching through Capella's Stigma: Savior of Black Shadow.
  • Muse's Upbeat through Effector On: Groove.
  • Female Nen Master's Lion's Grand Roar.
  • Consumables like Remy's Sparkling Touch, or Toy of Sparkling World.
  • Creatures with a Toy of Sparkling World-like function when pressing the V button.

Memory Cards

Level 1 Memory Cards
Clear MindUp to 2 Life Tokens usable.
Elemental Damage +37% on Transcendental Being.
Immortal MemorySouls don't dry up on the Adventurer's Tombstone. (Karon's fight only)
Level 2 Memory CardsLife Token x0
Memory ActivationElemental Damage +35 ~ 40% on Transcendental Being.
Memory DistortionCounterattack damage on Transcendental Being +35 ~ 40%.
Level 3 Memory CardsLife Token x0
Lightning WarDefeat the Transcendental Being less than 5 minutes.
ForgetfulnessHealing consumable restriction count reduced to 4.
LethargyMax +150% on Transcendental Being's Neutralize gauge.
BlackoutTranscendental Being's Attack +20%.
Level 4 Memory CardLife Token x0
TranscendenceEncounter the Transcendental Being's true form.

Restrictions

  • Each Legion Dungeon's time limit consists of 60 Minutes (1 Hour) to complete, exceeding it results in being auto-removed from that dungeon.
  • 2 Life Tokens are granted for only Stage 1 Card Operations (Except for Charon's fight) on either Solo/Party Mode. Players who've died during parties, regardless of the Memory Card chosen, gets auto-resurrected with 30% of HP/MP whenever a Transcendental Boss moves into their next phase.
  • HP/MP-related Consumables have an 8-time usage limit, this can be lowered through the Forgetfulness Memory Card.
  • Failing the Lightning War Memory Card, will not give out bonus rewards if the time required exceeds its limit.
  • Certain skills are weakened when entering Legion Dungeons, such as the Buffers' healing ones. (Slow Heal, Healing Prayer and Meticulous Stitching)
  • If you're not fond of the Operation Card that was chosen, you can change it anytime without limitation.
  • Choosing to "Abandon Mission" will not give back the Fatigue Points that were consumed upon entry, but it's possible to acquire a second chance through party play if everyone agrees to disband.
  • Similar to Ispins, Archmage can be entered three times a week, as the extra two counts are used as hold-overs, if either you've lost connection from the game or the mission was abandoned. The rewards themselves from defeated Transcendent Bosses be obtained only once per run, with both counts resetting on Tuesday (9:00 UTC).

Dungeons

Dungeon NameMonster LevelDungeon Boss
Realm 0: World of Destruction140The Lady of Light
Realm 1: Seon140He Who Hid the Dew
Realm 4: Pandemonium140Fount of Abyss
Realm 5: The Netherworld140Charon the Gatekeeper
Realm 6: Hell of Sleepless Sins140Moros the Primordial Fear

Tales Exchange System (Formerly)

As of the Asrahan: Curtains of Mu Update, both Tales of Braveries (Archmage) & Conqueror's Tokens (Archmage) have been removed from the Global Client.

Similarly to Ispins, Blurry Memory Fragments will now be the main currency for purchasing items that were previously featured, are moved into NPC Memory Librarian's shop in the Library of Memories area.

Rewards

Upon defeating each of the Transcendental Beings, they'll have a chance to drop:

  • Level 105 Epic Equipment (Fixed Normal/Area/Custom Options)
  • 1 Legendary Archmage Monster Card

The Memory Viewed Card Flips will yield the following rewards:

  • Blurry Memory Fragment

    max-width:300px100

Memory Card Levels 1 - 4 Flips:

  • Blurry Memory Fragment

    max-width:300px100

  • Brilliant Memory Fragment

    max-width:300px100

  • Golden Beryl

    max-width:300px100

  • Flawless Golden Beryl

    max-width:300px100

  • Leiern Core

    max-width:300px100

  • Boundary Fragment

    max-width:300px100

  • Stable Boundary Fragment

    max-width:300px100

VIP Premium Contract Benefits:

  • Blurry Memory Fragment

    max-width:300px100

Gold Card Flips may yield:

  • Level 105 Sacrosanct Area Legendary Pot (Archmage)
  • Level 100 Dark Fragmented Abyss Unique Equipment (Level 2 - Transcendence)
  • Level 105 Epic Equipment (Fixed or Custom Options, Level 3 - Transcendence only)
  • 1
    Golden Beryl Box (700)

    max-width:300px100

  • 1
    Warped Dimension Cube

    max-width:300px100

  • 1 Hall of Dimensions Fusion Equipment (Sub Equipment, Earrings or Magic Stone)

Archmage Fusion Equipment

Visit the Equipment Fusion page for more info regarding obtaining Equipment from this content.

Rewards per Completed Fight in The Archmage's Hall of Dimensions

DifficultyBrilliant Memory FragmentBlurry Memory Fragment
Level 1020
Level 2614
Level 3128
Level 4: Transcendence128
Total 3 Realm Completion Rewards24 (Level 2)
36 (Level 3/Transcendence)
60 (Level 1)
42 (Level 2)
24 (Level 3/Transcendence)

References

The Archmage's Hall of Dimensions (2024)

FAQs

What is the Archmages Hall of Dimensions? ›

Introduced in May 2023's Season 7 – Act 06's patch, The Archmage's Hall of Dimensions is the second Legion Dungeon as part of a Post-Bakal Raid content.

How powerful are archmages? ›

They are of the greatest class of spell casters and magic users to ever exist. Not only are archmages capable of controlling, manipulating, conjuring and mastering nearly every form of magic in existence, but they may also hold a particularly powerful command over various other mystic as well.

What is the meaning of the word archmage? ›

ar·​chi·​mage. ˈärkə̇ˌmāj. plural -s. : a great magician, wizard, or enchanter.

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