Contents
- 1 Overview
- 2 Type levels and changing Types
- 3 Type Weapon Proficiencies
- 4 Additional Bonuses
- 4.1 Traps
- 4.2 PP recovery
- 4.3 PP Consumption
- 4.4 Increased attack speed
- 4.5 Increased casting speed
- 5 Penalties
- 5.1 PP Consumption
- 6 Favored Types
Overview
Battle Types, also unofficially known as Jobs or Classes, are one of the most important gameplay mechanics in PSU. They determine a character's Stats, their level caps for Photon Arts, which weapons they can use, how much PP certain weapons recover per interval, and proficiency with Traps. There are fifteen Types in total. Three Basic Types are available immediately, nine Expert Types can be unlocked by attaining the required Type Levels in the Basic Types, and three Master Types can be unlocked by attaining the required Type Levels in the Expert Types.
Here is a quick overview of the different Types:
Type Name | Short | Req. Type Lvls | Game Version | Photon Art caps | In-game Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
HU | RA | FO | Skills | Bullets | Attack TECHNICs | Support TECHNICs | |||||
Basic Types | Hunter | HU | n/a | 20 | 10 | - | - | A balanced type with high attack power, good for melee combat. Skilled in the use of striking weapons. A good fit for beginning players. | |||
Ranger | RA | 10 | 20 | - | - | A ranged fighter that can defeat enemies and support allies from a distance. The type's high accuracy makes firearms an ideal fit. Suited for intermediate players. | |||||
Force | FO | 10 | 10 | 20 | 20 | A type geared toward TECHNICs use. Allows advanced players to play a variety of different roles from powerful attacks to healing and support. | |||||
Expert Types | Fighgunner | FI | 5 | 3 | - | 40 | 30 | - | - | Advanced type with abilities of Hunters and Rangers. Strength is in striking weapons, but can also use firearms. | |
Guntecher | GT | - | 5 | 3 | 10 | 40 | 30 | 30 | Advanced type with abilities of Rangers and Forces. Can use both firearms and TECHNICs for ultimate long-range support. | ||
Wartecher | WT | 3 | - | 5 | 40 | 20 | 30 | 30 | Advanced type with the abilities of Forces and Hunters. Uses TECHNICs and striking attacks. Offers strong defense. | ||
Fortefighter | FF | 10 | - | - | 40 | 20 | - | - | Expert melee fighter with limited weapon choice. However, attack and defensive power are unparalleled. | ||
Fortegunner | FG | - | 10 | - | 20 | 40 | - | - | An expert ranged fighter with limited weapon choice. However, attack power and accuracy are unparalleled. | ||
Fortetecher | FT | - | - | 10 | 10 | 30 | 40 | 40 | An expert TECHNIC user that can use all TECHNICs with unmatched power. Lacks a strong defense in combat. | ||
Protranser | PT | 5 | 5 | 5 | 30 | 40 | - | - | An experimental type focused on traps. All traps become several times more powerful with this type. | ||
Acrofighter | AF | 3 | 5 | - | 40 | 30 | - | - | Advanced type skilled with single-handed weapons. Has very fast reflexes and can use multiple weapons. | ||
Acrotecher | AT | - | 3 | 5 | 20 | 20 | 30 | 50 | Advanced type specializing in support. Has various combat abilities, and TECHNIC focus. |
Type Name | Short | Req. Type Lvls | Game Version | Photon Art caps | In-game Description | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FF | FI | GT | FG | WT | FT | Skills | Bullets | Attack TECHNICs | Support TECHNICs | |||||
Master Types | ||||||||||||||
Fighmaster | FM | 10 | 10 | - | - | - | - | 50 | - | - | - | An advanced type specializing in close-quarters melee combat. An expert at striking attacks. | ||
Gunmaster | GM | - | - | 10 | 10 | - | - | - | 50 | - | - | An advanced type specializing in long-range combat. An expert at ranged attacks. | ||
Masterforce | MF | - | - | - | - | 10 | 10 | - | - | 50 | 10 | An advanced type specializing in TECHNICs. An expert at TECHNIC based attacks. |
New Human and Beast characters start out as Hunters, while CASTs start as Rangers and Newmans as Forces.
Type levels and changing Types
Separately from one's Character Level, Types can be leveled up for stat increases. To do so, you will need to gain Type Experience Points, which are awarded after completing Missions (check the article for in-depth info regarding amounts). The maximum Type level is currently capped at 20.
The following is a chart of mission points ('Type Experience') needed to level up the types:
Basic Types | Type Level | 1→2 | 2→3 | 3→4 | 4→5 | 5→6 | 6→7 | 7→8 | 8→9 | 9→10 | 10+ | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
To Next | 60 | 70 | 80 | 100 | 120 | 130 | 140 | 150 | 150 | Basic Types do not get stat increases after level 10. You can still reach LV20: all you need is a total of 6000 MP. | ||||||||||
Total | 60 | 130 | 210 | 310 | 430 | 560 | 700 | 850 | 1000 | |||||||||||
Expert Types | Type Level | 1→2 | 2→3 | 3→4 | 4→5 | 5→6 | 6→7 | 7→8 | 8→9 | 9→10 | 10→11 | 11→12 | 12→13 | 13→14 | 14→15 | 15→16 | 16→17 | 17→18 | 18→19 | 19→20 |
To Next | 400 | 500 | 600 | 750 | 1500 | 750 | 1000 | 1000 | 1500 | 1500 | 1500 | 1500 | 1500 | 1500 | 1500 | 1500 | 1500 | 2000 | 2000 | |
Total | 400 | 900 | 1500 | 2250 | 3750 | 4500 | 5500 | 6500 | 8000 | 9500 | 11000 | 12500 | 14000 | 15500 | 17000 | 18500 | 20000 | 22000 | 24000 | |
Master Types | Type Level | 1→2 | 2→3 | 3→4 | 4→5 | 5→6 | 6→7 | 7→8 | 8→9 | 9→10 | 10→11 | 11→12 | 12→13 | 13→14 | 14→15 | 15→16 | 16→17 | 17→18 | 18→19 | 19→20 |
To Next | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | 2000 | |
Total | 2000 | 4000 | 6000 | 8000 | 10000 | 12000 | 14000 | 16000 | 18000 | 20000 | 22000 | 24000 | 26000 | 28000 | 30000 | 32000 | 34000 | 36000 | 38000 |
You can change your current Type to any of the Types available at the Type Select Counter at Clyez City 5F on the Colony. By doing so, you will not get any of the benefits of your old Type in your new one. You will not lose your old Type level either though. Changing Types will cost a certain amount of Meseta, dependent on one's Character Level. The formula for obtaining the cost of a Type change for any given Character Level is 150 + (50 * CL), where CL is the character's Character Level -- this is also represented in the following table.
Char Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cost | 200 | 250 | 300 | 350 | 400 | 450 | 500 | 550 | 600 | 650 | 700 | 750 | 800 | 850 | 900 | 950 | 1000 | 1050 | 1100 | 1150 | 1200 | 1250 | 1300 | 1350 | 1400 |
Char Level | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 |
Cost | 1450 | 1500 | 1550 | 1600 | 1650 | 1700 | 1750 | 1800 | 1850 | 1900 | 1950 | 2000 | 2050 | 2100 | 2150 | 2200 | 2250 | 2300 | 2350 | 2400 | 2450 | 2500 | 2550 | 2600 | 2650 |
Char Level | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 |
Cost | 2700 | 2750 | 2800 | 2850 | 2900 | 2950 | 3000 | 3050 | 3100 | 3150 | 3200 | 3250 | 3300 | 3350 | 3400 | 3450 | 3500 | 3550 | 3600 | 3650 | 3700 | 3750 | 3800 | 3850 | 3900 |
Char Level | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 |
Cost | 3950 | 4000 | 4050 | 4100 | 4150 | 4200 | 4250 | 4300 | 4350 | 4400 | 4450 | 4500 | 4550 | 4600 | 4650 | 4700 | 4750 | 4800 | 4850 | 4900 | 4950 | 5000 | 5050 | 5100 | 5150 |
Char Level | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 |
Cost | 5200 | 5250 | 5300 | 5350 | 5400 | 5450 | 5500 | 5550 | 5600 | 5650 | 5700 | 5750 | 5800 | 5850 | 5900 | 5950 | 6000 | 6050 | 6100 | 6150 | 6200 | 6250 | 6300 | 6350 | 6400 |
Char Level | 126 | 127 | 128 | 129 | 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 |
Cost | 6450 | 6500 | 6550 | 6600 | 6650 | 6700 | 6750 | 6800 | 6850 | 6900 | 6950 | 7000 | 7050 | 7100 | 7150 | 7200 | 7250 | 7300 | 7350 | 7400 | 7450 | 7500 | 7550 | 7600 | 7650 |
Char Level | 151 | 152 | 153 | 154 | 155 | 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | 166 | 167 | 168 | 169 | 170 | 171 | 172 | 173 | 174 | 175 |
Cost | 7700 | 7750 | 7800 | 7850 | 7900 | 7950 | 8000 | 8050 | 8100 | 8150 | 8200 | 8250 | 8300 | 8350 | 8400 | 8450 | 8500 | 8550 | 8600 | 8650 | 8700 | 8750 | 8800 | 8850 | 8900 |
Char Level | 176 | 177 | 178 | 179 | 180 | ||||||||||||||||||||
Cost | 8950 | 9000 | 9050 | 9100 | 9150 |
Type Weapon Proficiencies
Main article: Weapon Proficiencies
Type | Hand | Weapon Category | HU | RA | FO | FI | GT | WT | FF | FG | FT | PT | AF | AT | FM | GM | MF |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Striking | Both | Swords | B | - | - | A | - | A | S | - | - | S | - | - | S | - | - |
Knuckles | B | - | - | A | - | S | S | - | - | S | A | - | - | - | - | ||
Spears | B | C | C | A | - | A | S | A | A | S | - | - | S | - | - | ||
Double sabers | - | - | - | S | A | A | - | - | - | - | - | - | S | - | - | ||
Axes | - | - | - | - | - | - | S | - | - | S | - | - | S | - | - | ||
Twin sabers | B | - | - | S | - | A | S | - | - | - | A | - | - | - | - | ||
Twin daggers | B | - | B | S | - | S | A | - | A | - | A | A | - | - | - | ||
Twin claws | - | - | - | A | - | S | S | - | - | - | A | - | - | - | - | ||
Right | Sabers | B | B | B | S | A | A | S | A | A | S | S | S | - | - | - | |
Daggers | B | C | B | S | A | S | A | A | A | - | S | S | - | - | - | ||
Claws | B | - | - | A | - | A | S | - | - | - | S | - | - | - | - | ||
Whips | - | - | - | - | - | A | - | - | A | - | - | S | - | - | - | ||
Slicers | - | - | - | A | - | - | A | - | - | - | S | - | - | - | - | ||
Ranged | Both | Rifles | - | B | - | - | A | - | - | S | - | - | - | - | - | S | - |
Shotguns | - | B | - | - | A | - | - | S | - | S | - | - | - | S | - | ||
Longbows | - | - | B | - | S | A | - | - | S | S | - | - | - | - | - | ||
Grenades | - | B | - | - | - | - | - | S | - | S | - | - | - | - | - | ||
Laser cannons | - | - | - | - | A | - | - | S | - | S | - | - | - | S | - | ||
Twin handguns | - | B | - | S | S | - | - | A | - | - | A | A | - | S | - | ||
Left | Handguns | B | B | B | S | S | A | A | S | A | S | S | S | - | - | - | |
Crossbows | - | - | - | A | S | - | - | A | - | - | - | - | - | - | - | ||
Cards | - | - | - | - | A | A | - | - | S | - | A | S | - | - | - | ||
Machineguns | C | B | C | S | S | - | - | A | - | - | - | A | - | - | - | ||
RCSMs | B | B | B | A | S | A | - | A | - | - | S | A | - | - | - | ||
TECHNIC | Both | Rods | - | - | B | - | - | - | - | - | S | - | - | - | - | - | S |
Right | Wands | - | - | B | - | S | S | - | - | S | - | - | S | - | - | S | |
Left | TCSMs | - | - | B | - | A | A | - | - | A | - | - | S | - | - | S |
N.B. Master Types can use only S-Rank weaponry and Line Shields.
Additional Bonuses
Traps
Main article: Traps
Rangers, Fighgunners, Guntechers, Fortegunners, Acrofighters, Acrotechers, Fighmasters and Gunmasters are able to use certain Traps; Protransers can use all of them at increased damage since it is their specialty; inflicting damage 50% greater than that of normal trap users.
- A trap's SE should affect any monster that can be affected by that SE, despite normal restrictions of SE level. (Normal Traps work on Large monsters)
- SE levels remain constant despite level or Type.
- Trap damage itself, as well as SE's damage/effects are nonelemental; meaning that they are not affected by a monster's element.
- Traps charge SUV-bars and nanoblasts.
PP recovery
Every five seconds, weapons recover a certain amount of PP. This amount is variable, and Types get recovery bonuses for their 'native' weapon types as well (more info about the recovery rates here):
- +25% bonus to PP recovery on striking weapons: Hunters, Fighgunners, Wartechers and Fortefighters.
- +25% bonus to PP recovery on ranged weapons: Rangers, Fighgunners, Acrofighters, Acrotechers, Guntechers and Fortegunners.
- +25% bonus to PP recovery on TECHNIC weapons: Forces, Guntechers, Wartechers and Fortetechers.
- +80% bonus to PP recovery on striking weapons: Acrofighters.
- +80% bonus to PP recovery on TECHNIC weapons: Acrotechers.
PP Consumption
Fortefighters, Fortegunners and Fortetechers consume only 80% of the original PP when using Skills, Bullets and TECHNICs, respectively.
Increased attack speed
Acrofighters, Acrotechers, Fighmasters, and Gunmasters have a faster attack speed than other types.
Increased casting speed
Acrotechers and Masterforces have a faster casting speed than other types.
Penalties
PP Consumption
Fighmasters, Gunmasters and Masterforces get a penalty in PP consumption.
- Fighmasters PP consumption is increased by 30%.
- Gunmasters and Masterforces PP consumption is increased by 20%.
Favored Types
Online, some of the possible combinations of Races and Types gains additional statistical bonuses, the figures of which depend on the Types themselves, and are the same for all stats. While calculating bonuses, these are separate to and applied cumulatively with the Type figures (as seen in the sections below) against the 'base stats' for certain Races/genders. These bonuses exist for the following combinations:
Type | HU | RA | FO | FI | GT | WT | FF | FG | FT | PT | AF | AT | FM | GM | MF |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Human | 102% | 102% | 102% | 103% | 103% | 103% | - | - | - | 103% | 105% | 105% | - | - | - |
Newman | - | - | 103% | 103% | 103% | 103% | - | - | 103% | - | - | - | - | - | - |
CAST | - | 103% | - | - | - | - | - | 103% | - | - | - | - | - | - | - |
Beast | 103% | - | - | - | - | - | 103% | - | - | - | - | - | - | - | - |
Characters |
Races: | - Humans | - Newmans | - CASTs | - Beasts | Types | Character Creation | Customization | Voice |