Cyberpunk 2077 Trophy Guide & Roadmap (2024)

Welcome to the Cyberpunk 2077 Trophy Guide! The trophies inCP77 can be divided into the following categories: Story, Endings, certain Side Questlines, Miscellaneous / Combat, Collectibles, Side Activities. You willneed close to 100% completion. Everything can be done on Easy Difficulty. There are no difficulty-related trophies. It doesn’t matter what starting lifepath you choose, so go with whatever you like.The main thing to watch out for is to keep a Manual Save from the start of Main Mission “Search and Destroy” (near end of story) because you must save Takemura there for an Ending trophy. You’ll also want to be careful to not fail the Side Quests of Panam/ Rogue/ Judy Alvarez/ River Ward / Kerry Eurodyne because they are needed for trophies. Also keep 17 unspent Attribute Points on a Manual Save so that you can get all attribute-related trophies in one playthrough. The rest of yourstory choices don’t impact any trophies or endings (only saving Takemura). After the story you will be put back before the Point of No Return (before final Mission) and can continue doing any side activities you have left. The final mission can be replayed as often as you wantfor the different Endings. Some trophies can become very grindy if you don’t focus on them from the beginning, read Step 1 of the Roadmap carefully for those.

Yourprimary focus should be the story first. The reason is that all Open World Activities willbe marked automatically on your mapafter finishing the story, and several side storylines are gated behind story progression.After the story you will have access to all the side content. Of course you can already start working on sidetaskswhenever they become available.

What starting lifepath you choose doesn’t matter (Nomad, Streetkid, Corpo). They only have a different Prologue andsome different dialogue options, but they all end up on the same story path. The only story choice that impacts the endings is to save Takemura in Main Mission “Search and Destroy” (one mission before final mission). Keep a Manual Save at the start of “Search and Destroy“, then you can reload it if something goes wrong and can’t miss it. After the story it will put you back before the final mission so you can replay it for the different endings. Each lifepath also has some unique bonus side quests but these don’t matter for trophies. Furthermore, all trophies can be done on Easy Difficulty.

The following trophies require special attention. You should work on these from the beginning – for further readingsee their details in the trophy guide:

Also keep in mind that enemies who are tied to specific side tasks will go away once the task is done. So the more activities you complete, the fewer enemiesremain in the world. However, for anything not listed above you can easily farm kills against police (they count as enemies too and respawn infinitely in the open world).

After the Credits it will put you back before the final mission and you can replay it for the other Endings.

Summary of what to remember:Keepa Manual Save at the start of Main Mission“Search and Destroy” (this is just before the final mission to save Takemura for “The Devil” Ending). Keep 17 unspent Attribute Points on a Manual Save so you can do the Attribute-related trophies via reload (because Attributes cannot be reset). Be careful when doing Gigs in Heywood, the one called “Psychofan” contains a missable Johnny Silverhand Collectible.Don’t fail anyone’s Side Jobs (reload last autosave if it shows quest failed).

After the Credits, press Cyberpunk 2077 Trophy Guide & Roadmap (1) “Sure, Just One More Gig” to be put back before the Point of No Return (this puts you before the final mission).Then you can replay the final mission again to go for a different ending. There are 4 silver trophies tied to different endings:Cyberpunk 2077 Trophy Guide & Roadmap (2)The Devil,Cyberpunk 2077 Trophy Guide & Roadmap (3)The Star,Cyberpunk 2077 Trophy Guide & Roadmap (4)The Sun,Cyberpunk 2077 Trophy Guide & Roadmap (5)Temperance.

The Endings are picked in MainMission “Nocturne Op55N1”. Misty (girl from Ripperdoc) will take you to a balcony. Here you will talk to Johnny Silverhand and it’s this choice that decides the ending.Remember you must have saved Takemura during story quest “Search and Destroy“. For the other Endings you must also play through the Side Questlines of the characters “Panam” and “Rogue” (their side quests can still be done after the story).

After the storyyou can quickly grab the Collectibles you haven’t obtained yet. In this step you should pick up:

If you still have any Miscellaneous Combat Trophies left (or any of the trophies mentioned in Step 1), start working on them now. You can combine them with the Side Activities in Step 5. For example, if you have 100 Melee Weapon Kills left, you’ll want to only do Melee Kills for a while. So just take a quick look through your trophy list and planfor those Miscellaneous Trophies during Step 5.

For the platinum in Cyberpunk 2077 you will need close to 100% completion.Just some SideJobs aren’t required. Here’s an overview of all the side content you will need to do.

While doing all of this you willautomatically reach maximum Street Cred (Level 50), which you need to unlock the remaining vehicles for purchase.

If you followed the advice from Step 1 and didn’t overspend on other purchases, you should now have enough money to buy all Vehicles forCyberpunk 2077 Trophy Guide & Roadmap (6)Autojock. You will also need to be Street Cred 50 to unlock the last cars for purchase.

Note: With Patch 1.06 it’s still possible to use an exploit that gives 1 Million Eurodollars in 50 Minutes which can save you a lot of time – seeCyberpunk 2077 Money Guide.

Cyberpunk 2077 Trophy Guide & Roadmap (7)Never Fade Away
Unlock all Trophies.Cyberpunk 2077 Trophy Guide & Roadmap (8)Earn all other trophies in Cyberpunk 2077 to unlock platinum (DLC not required).Cyberpunk 2077 Trophy Guide & Roadmap (9)The Fool
Become a mercenary.Cyberpunk 2077 Trophy Guide & Roadmap (10)Automatic story-related trophy, cannot be missed. Unlocks during the Prologue, after the tutorial.Cyberpunk 2077 Trophy Guide & Roadmap (11)The Lovers
Steal the Relic.Cyberpunk 2077 Trophy Guide & Roadmap (12)Automatic story-related trophy, cannot be missed. Unlocks after Main Mission “The Heist“.Cyberpunk 2077 Trophy Guide & Roadmap (13)The Hermit
Find Alt Cunningham.Cyberpunk 2077 Trophy Guide & Roadmap (14)Automatic story-related trophy, cannot be missed. Unlocks after Main Mission “Transmission“.Cyberpunk 2077 Trophy Guide & Roadmap (15)The Wheel of Fortune
Interrogate Anders Hellman.Cyberpunk 2077 Trophy Guide & Roadmap (16)Automatic story-related trophy, cannot be missed. Unlocksat the end of Main Mission “Life During Wartime“.Cyberpunk 2077 Trophy Guide & Roadmap (17)The High Priestess
Talk with Hanako Arasaka.Cyberpunk 2077 Trophy Guide & Roadmap (18)Automatic story-related trophy, cannot be missed. Unlocks after Main Mission “Search and Destroy“.Cyberpunk 2077 Trophy Guide & Roadmap (19)The World
Complete the main storyline.Cyberpunk 2077 Trophy Guide & Roadmap (20)Automatic story-related trophy, cannot be missed. Unlocks after Main Mission “Where Is My Mind?”. After the Credits, press Cyberpunk 2077 Trophy Guide & Roadmap (21) “Sure, Just One More Gig” to be put back before the Point of No Return. Then you can keep finishing up side activities in Free Roam.Cyberpunk 2077 Trophy Guide & Roadmap (22)The Devil
Help Takemura avenge the death of Saburo Arasaka.Cyberpunk 2077 Trophy Guide & Roadmap (23)*HIGHLY MISSABLE*

During Main Mission “Search and Destroy” you have to save Takemura to get this trophy. It’s the mission after “Play It Safe” and just before the final story mission. This is very easy to miss because there is no objective for it and no indication that Takemura can be saved at all. You will go into a building, knock on the door 4 times, talk to Takemura and Hanako. Afterward, police storms the building and you get separated from Takemura. Some enemies will now spawn in the building. Instead of following the objective out of the building, you’ll have to turn left at the first possible point and crouch under some rubble, then head upstairs to find Takemura holed up in a room with enemies. Defeat the enemies and escort Takemura out of the building. In the cutscene when leaping out of the building’s exit door Takemura has to show up. Then you have done everything right and can get the trophy. While you can still get ‘The Devil’ Ending if you left Takemura behind to die, it only unlocks this trophy specifically if he is alive.

Ending-related trophy, for getting the “Where is My Mind?” Epilogue. The Endings are picked in MainMission “Nocturne Op55N1”. Misty (girl from Ripperdoc) will take you to a balcony. Here you will talk to Johnny Silverhand andget to choose the ending. You must have saved Takemura during main job “Search and Destroy” to unlock the trophy.

» Cyberpunk 2077 Endings Guide (All Endings)

Cyberpunk 2077 Trophy Guide & Roadmap (24)The Star
Leave Night City with the Aldecaldos.Cyberpunk 2077 Trophy Guide & Roadmap (25)*MISSABLE* – if you fail Panam’s Side Questline this would become unobtainable.

Ending-related trophy, for gettingthe “All Along the Watchtower” Epilogue. The Endings are picked in MainMission “Nocturne Op55N1”. Misty (girl from Ripperdoc) will take you to a balcony. Here you will talk to Johnny Silverhand andget to choose the ending. For this particular ending you must have finished Panam’s Side Questline (see Endings Guide below).

»Cyberpunk 2077 Endings Guide (All Endings)

Cyberpunk 2077 Trophy Guide & Roadmap (26)The Sun
Become a legend of the Afterlife.Cyberpunk 2077 Trophy Guide & Roadmap (27)*MISSABLE* –must befriend Johnny when talking to him atthe end of Rogue’s first Side Job “Chippin’ In“. Only then you will get Rogue’s next job “Blistering Love” (which has Johnny going on a date with Rogue). This is also required for “Bushido and Chill”. You’ll know you did it correctly when it triggers “Blistering Love” directly after finishing “Chippin’ In“. If you messed up the dialogue with Johnny you can reload the previous autosave to fix it.

Ending-related trophy, for gettingthe “Path of Glory” Epilogue.The Endings are picked in MainMission “Nocturne Op55N1”. Misty (girl from Ripperdoc) will take you to a balcony. Here you will talk to Johnny Silverhand and get to choose the ending. For this particular ending you must have finished Rogue’s Side Questline (see Endings Guide below).

»Cyberpunk 2077 Endings Guide (All Endings)

Cyberpunk 2077 Trophy Guide & Roadmap (28)Temperance
Let Johnny Silverhand keep your body.Cyberpunk 2077 Trophy Guide & Roadmap (29)*MISSABLE* – if you fail Panam’s/ Rogue’s questlines this would become unobtainable.

Ending-related trophy, for gettingthe “New Dawn Fades” Epilogue.What Ending you get depends entirely on one set of dialogue in Mission “Nocturne Op55N1”. Misty (girl from Ripperdoc) will take you to a balcony. Here you will talk to Johnny Silverhand and it’s this single choice that decides the ending.

»Cyberpunk 2077 Endings Guide (All Endings)

Cyberpunk 2077 Trophy Guide & Roadmap (30)To Protect and Serve
Complete River Ward’s storyline.Cyberpunk 2077 Trophy Guide & Roadmap (31)*MISSABLE* – If you refuse to help River Ward when talking to Joss in the kitchen or don’t rescue Randy during “The Hunt“, youwould fail his questline andmiss this trophy. If this happens you can simply reload a previous autosave.

This requires you to finish all of River Ward’s side jobs.

Note:RiverWard can be romanced (optional, not needed for any trophies). If you’dlike to pursue him as a romantic partner,seeRiver Ward Romance Guide.

Below are his 3 side quests and how to unlock each of them:

  1. I Fought The Law (At some point after completing Story-related Main Job “Life During Wartime” you will automatically get a call from Elizabeth Peralez which triggers this quest. This happens automatically over the course of the story so don’t worry aboutit. Once you get her call you can track this quest from the journal, you can’t find or start the quest before then).
  2. The Hunt (After the previous quest, alternate between skipping time in 24 hour increments and driving around until you get a call from River Ward. After the call read his text message “Come Here Please” to start the quest. It can take a few in-game days to get his call).
    • Progression Hint: When you need touse Kiroshi to find the right cabinet, the one you need is in the children’s waiting room that is connected to the central office room.
    • Progression Hint: When you have to look for clues to help find Randy there are a few things you need to interact with. First the posters in Randy’s Room. Then you have to open the locked cabinet in Randy’s room, the key is found on a shelf next to the orange kitchen table (after you enter Randy’s house turn right). Use the key to open the drawer in Randy’s room. Lastly, scan the laptop under Randy’s bed with L1/LB. Next you need to learn the password to the computer, if you have 9Intelligence Attribute you can crack it right away. If not, turn on the record player in the hallway. Then talk to River and thecorrect password choice is “Punch the track title” which refers to Liberum Arbitrium, the name of the album from the record player. Interact with the laptop > read all messages and files (scroll through them until River makes comments about them) > click the “Net” tab and click the red picture on the left > click on all the website tabs that come up > look at the cartoon in the Files section.
    • Important (Missable): After searching Randy’s laptop for clues you will talk to Joss in her kitchen. Here you must agree to help River (Dialogue: “‘Course”). If you don’t help (say “Can’t, unfortunately”) the questline will fail here. But you can still reload the previous autosave if this happens.
    • Progression Hint: When you have to explore the 3 Braindance sequences, first you will be in a school cafeteria. Scan the 2 yellow clues, then press Cyberpunk 2077 Trophy Guide & Roadmap (32) / Cyberpunk 2077 Trophy Guide & Roadmap (33) to advance to the next Braindance sequence. Then you come to a farm sequence, scan all yellow objects here for clues about Randy, then exit the Braindance. The 3rd Braindance is also on the farm, scan all yellow objects here.
    • Progression Hint: If you found all hints in Braindance, River will drive to the correct farm automatically. If you missed important hints, you must guess and the correct one is “Edgewood”. When you arrive at the barn and have to find a way inside, climb up the ladder on the left of the barn (just run past the turrets), then you can drop in through the roof.
    • Important (Missable): You must rescue Randy during “The Hunt” to earn the trophy in the end (either scanned all clues or guessed the farm name “Edgewood” correctly). If you don’t rescue him you could miss out on this trophy, but can simply reload the previous autosave if you went to the wrong farm.
    • Rescue Randy at the farm. When talking to River Ward after the rescue,it doesn’t matter what you tell him. Even if you say you don’t want to help him, he’ll still send you his next quest regardless.
  3. Following The River (After the previous quest, skip time by a few in-game days until River sends you a text message. Reply to it with whatever you want. Then skip time and drive around until he calls you. Choose “Definitely, be glad” to accept his quest. If you declined by accident, either check your journal to track the quest or call him back later).

The trophy will unlock after “Following the River“. Whether you romanceRiver Ward or not doesn’t matter.

Cyberpunk 2077 Trophy Guide & Roadmap (34)To Bad Decisions!
Complete Kerry Eurodyne’s storyline.Cyberpunk 2077 Trophy Guide & Roadmap (35)*MISSABLE* –if you fail Kerry’s questline this would become unobtainable (but can reload last autosave to fix it).

This requires you to finish all ofKerry Eurodyne’sside jobs.His questline is automatically triggered after completing Rogue’s side questline (seeCyberpunk 2077 Trophy Guide & Roadmap (36)Bushido and Chill for Rogue’s quests).

Note:Kerry can be romanced (optional, not needed for any trophies). If you’dlike to pursue him as a romantic partner,seeKerry Romance Guide.

Part 1: Rogue’s side quests – Cyberpunk 2077 Trophy Guide & Roadmap (37)Bushido and Chill:

  1. Chippin’ In (unlocks over the course of the story, added to your quest log automatically)
  2. Blistering Love (after the previous quest, call Rogue over the phone to take her out on a date).

Part 2: Kerry Eurodyne’s side quests:

  1. Holdin’ On–Depending on how Rogue’s side questline turned out, this will either trigger after “Chippin’ In” (if you didn’t befriend Johnny), or after “Blistering Love” (if you befriended Johnny). Either way, it will trigger automatically and instantly. Check your journal to track this quest. You will go to Kerry’s Villa and must find him. He is on the ground floor, in the middle of the villa behind a door you can interact with.
  2. Second Conflict (starts automatically & immediately after the previous quest)
  3. A Like Supreme (starts automatically & immediately after the previous quest)
  4. Rebel! Rebel! (after the last quest, skip time for 24-48 hours and drive around for a little while. Kerry will call you over the phone which starts this quest).
    Important (Missable): At the very end of the quest, you will drive Kerry to a diner. If you tell him “[Get out] Coffee with a rock star? Why not” then be sure to follow him into the diner without leaving. If you were to drive off here, it would fail Kerry’s entire questline (he’ll send an angry message and not give his next quest). This is an extremely unlikely scenario though and you’d intentionally have to go out of your way to fail here.
  5. I Don’t Wanna Hear It (after the last quest, skip time for 24 hours, then wait for a text message from Kerry. Reply to it and he will send you a bunch of money. Then he calls you which triggers this quest. When you have to find a way into the club, the easiest option is to go around the left corner, climb the dumpsters, shoot the lever on the extendable ladder and climb up).
  6. Off The Leash (after the last quest, exit the club, alternate between driving around and skipping time by 24 hours until Kerry calls you. It can take a while, about 7 in-game days or so).
  7. Boat Drinks (after the last quest, exit the club, alternate between driving around and skipping time by 24 hours until Kerry calls you. It can take a while, he will call within a few in-game days. When he calls, answer with “Say no more, on my way”. Don’t worry if you pick the wrong answer by accident, his quest should automatically be in your journal or you can call him back).

The trophy will unlock after “Boat Drinks“. Whether you romance Kerry or not doesn’t matter.

Cyberpunk 2077 Trophy Guide & Roadmap (38)Judy vs Night City
Complete Judy Alvarez’s storyline.Cyberpunk 2077 Trophy Guide & Roadmap (39)*MISSABLE* – During Piscesif you agree to Maiko’s plan/payment when talking to the gang bosses in the penthouse, Judy will delete you from her contacts and you won’t get her last questPyramid Song. In this case you could miss the trophy. Make sure you kill the gang bosses in the penthouse for a positive outcome.

This requires you to finish all of Judy Alvarez’s side jobs. You meet her automatically during the story and her side quests become available later in the story.

Note: Judy can be romanced (optional, not needed for any trophies). If you’dlike to pursue her as a romantic partner,see Judy Romance Guide.

Below are her 5 side quests and how to unlock each of them:

  1. Both Sides, Now (unlocks over the course of the story, added to your quest log automatically)
  2. Ex-Factor (a few days after the previous quest you will get a text message from Judyon your phone called “EV’s Send Off”. Reply to it and wait for Judy to call you back after a few hours, choose “Yeah, I’ll help” to start the quest. If you decline this by accident you can simply call her back to start the quest.)
  3. Talkin’ ‘Bout A Revolution (a few days after the previous quest you will get another text message from Judy that will trigger this quest. Thenskip time by 24 hours and you will get a call from Judy that advances this quest. In Judy’s apartment after sparring with Tom, say “You can count on me” to get the next quest. If you mess this up you can still call back Judy later to advance her story).
  4. Pisces (a few days after the previous quest, you will get another text message from Judy. Reply to her text message with anything. Advance time by a day and she will call you to start this quest).
    Important (Missable): In the Penthouse with the Gang Bosses, youmust declineMaiko’s plan and her payment (Choose these dialoguesin Penthouse:“Let’s do this” > “Who are the other two?” > “Do my best. Jack ’em out” > “Hold on, think you’ve gone too far” > “[Draw Weapon] Let’s cut to the quick” > kill the gang bosses > “What?” > “You tried to cheat us all” > Kill or knock out Maiko). If you were to agree to Maiko’s plan/payment you would miss out on Judy’s last quest and won’t get the trophy.
  5. Pyramid Song (after about a week and after doing some other side activities, Judy will call you again which triggers this quest).

The trophy will unlock after “Pyramid Song“.Whether you romanceJudy or not doesn’t matter.

Cyberpunk 2077 Trophy Guide & Roadmap (40)Life of the Road
Complete Panam Palmer’s storyline.Cyberpunk 2077 Trophy Guide & Roadmap (41)*MISSABLE* – if you fail Panam’squestline thiswould become unobtainable (but can reload last autosave to fix it).

This requires you to finish all of Panam Palmer’s side jobs. You meet her automatically during the story and her side quests become available later in the story.

Note:Panam can be romanced (optional, not needed for any trophies). If you’dlike to pursue her as a romantic partner,seePanamRomance Guide.

Below are her 3 side quests and how to unlock each of them:

  1. Riders on the Storm(unlocks over the course of the story, added to your quest log automatically)
    Important (Missable): After you take the SuperJet from Mitch, Panam will ask if you want to ride together with her to the enemy camp. Whether you say yes or go on your own doesn’t matter, but you should headto the next objective without delay.You could fail this questline here if you agree to ride with Panam (say “Yeah, ‘course”), then drive in a wrong direction (she will kick you out of the car), and then let time pass by 24 hours instead of meeting up with her. In this case she’d send you an angry text message, delete you from her contacts, and it would fail her entire questline and the related game ending. This is a very unlikelyscenario though and you’d have to go out of your way to mess this up. The best thing you can do is to ride with her (say “Yeah, ‘course”) and drive straight to the next objective marker without any detours.
  2. With a Little Help From My Friends (a day or two after the previous quest you will receive a call from Panam that starts this)
  3. Queen of the Highway (starts automatically after doing the previous quest, must travel out of camp and skip time by 24 hours, then go back to Panam to proceed)

The trophy will unlock after “Queen of the Highway“.Whether you romancePanam or not doesn’t matter.

Cyberpunk 2077 Trophy Guide & Roadmap (42)Bushido and Chill
Watch Bushido X with Rogue.Cyberpunk 2077 Trophy Guide & Roadmap (43)*MISSABLE* –must befriend Johnny when talking to himat the end of Rogue’s first Side Job “Chippin’ In“. Only then you will get Rogue’s next job “Blistering Love” (which has Johnny going on a date with Rogue). This is also required for “The Sun” Ending. You’ll know you did it correctly when it triggers “Blistering Love” directly after finishing “Chippin’ In“. If you messed up the dialogue with Johnny you can reload the previous autosave to fix it.

This requires you to finish all ofRogue’s side jobs. You meet her automatically during the story and her side quests become available later in the story.

Below are her 2 side quests and how to unlock each of them:

  1. Chippin’ In (unlocks over the course of the story, added to your quest log automatically)
    Important (Missable): Atthe end of “Chippin’ In“, you will visit Johnny Silverhand’s Grave. When talking to Johnny here be nice to him to befriend him. Only then you can get the next quest (needed for Cyberpunk 2077 Trophy Guide & Roadmap (44) Bushido and Chill & Cyberpunk 2077 Trophy Guide & Roadmap (45) The Sun). The followingare the recommended dialogues for best results (these exact dialogues also unlock the Secret Ending): “The Guy who Saved My Life” > “Nah, fucked that up too” > “What do you want from me?” > “OK. But as second chances go, this is your last.” > “You were a real dick in the beginning” > “When you said you let down your friends…” > “Smasher biz really got to her.” > “Yeah, I’ll call Rogue.”
  2. Blistering Love (after the previous quest, call Rogue over the phone to take her out on a date).

The trophy will unlock after “Blistering Love“.

Cyberpunk 2077 Trophy Guide & Roadmap (46)Breathtaking
Collect all items that once belonged to Johnny Silverhand.Cyberpunk 2077 Trophy Guide & Roadmap (47)*MISSABLE*

Johnny’s Pantscan only be found during the Gig “Psychofan” in Heywood. You can’t return there after this Gig.

»Cyberpunk 2077 – All Johnny Silverhand Collectible Locations

Cyberpunk 2077 Trophy Guide & Roadmap (48)It’s Elementary
Complete all gigs and NCPD Scanner Hustles in Watson.Cyberpunk 2077 Trophy Guide & Roadmap (49)»

»Cyberpunk 2077 – All NCPD Scanner Hustles Locations

(Side Jobs / Vehicles aren’t needed for this. You only the blue icons on map and what’s filedunder“Gigs” in Journal. They all get marked automatically as youlevel upStreet Cred.)

Cyberpunk 2077 Trophy Guide & Roadmap (50)I Am The Law
Complete all Cyberpsycho Sightings.Cyberpunk 2077 Trophy Guide & Roadmap (51)»Cyberpunk 2077 – All Cyberpsycho Sightings LocationsCyberpunk 2077 Trophy Guide & Roadmap (52)Greetings from Pacifica!
Complete all gigs and NCPD Scanner Hustles in Pacifica.Cyberpunk 2077 Trophy Guide & Roadmap (53)»

»Cyberpunk 2077 – All NCPD Scanner Hustles Locations

(Side Jobs / Vehicles aren’t needed for this. You only the blue icons on map and what’s filedunder“Gigs” in Journal. They all get marked automatically as youlevel upStreet Cred.)

Cyberpunk 2077 Trophy Guide & Roadmap (54)The Wasteland
Complete all gigs and NCPD Scanner Hustles in the Badlands.Cyberpunk 2077 Trophy Guide & Roadmap (55)»

»Cyberpunk 2077 – All NCPD Scanner Hustles Locations

(Side Jobs / Vehicles aren’t needed for this. You only the blue icons on map and what’s filedunder“Gigs” in Journal. They all get marked automatically as youlevel upStreet Cred.)

Cyberpunk 2077 Trophy Guide & Roadmap (56)Little Tokyo
Complete all gigs and NCPD Scanner Hustles in Westbrook.Cyberpunk 2077 Trophy Guide & Roadmap (57)»

»Cyberpunk 2077 – All NCPD Scanner Hustles Locations

(Side Jobs / Vehicles aren’t needed for this. You only the blue icons on map and what’s filedunder“Gigs” in Journal. They all get marked automatically as youlevel upStreet Cred.)

Cyberpunk 2077 Trophy Guide & Roadmap (58)Mean Streets
Complete all gigs and NCPD Scanner Hustles in Heywood.Cyberpunk 2077 Trophy Guide & Roadmap (59)»

»Cyberpunk 2077 – All NCPD Scanner Hustles Locations

(Side Jobs / Vehicles aren’t needed for this. You only the blue icons on map and what’s filedunder“Gigs” in Journal. They all get marked automatically as youlevel upStreet Cred.)

Cyberpunk 2077 Trophy Guide & Roadmap (60)The Jungle
Complete all gigs and NCPD Scanner Hustles in Santo Domingo.Cyberpunk 2077 Trophy Guide & Roadmap (61)»

»Cyberpunk 2077 – All NCPD Scanner Hustles Locations

(Side Jobs / Vehicles aren’t needed for this. You only the blue icons on map and what’s filedunder“Gigs” in Journal. They all get marked automatically as youlevel upStreet Cred.)

Cyberpunk 2077 Trophy Guide & Roadmap (62)City Lights
Complete all gigs and NCPD Scanner Hustles in City Center.Cyberpunk 2077 Trophy Guide & Roadmap (63)»

»Cyberpunk 2077 – All NCPD Scanner Hustles Locations

(Side Jobs / Vehicles aren’t needed for this. You only the blue icons on map and what’s filedunder“Gigs” in Journal. They all get marked automatically as youlevel up Street Cred.)

Cyberpunk 2077 Trophy Guide & Roadmap (64)Full Body Conversion
Install at least one implant in each system and body part.Cyberpunk 2077 Trophy Guide & Roadmap (65)You need to install only 1 implant per body category for this (no need to fill all 20 slots). Implants are installed at Ripperdocs, marked by a white Scissors icon on the map:Cyberpunk 2077 Trophy Guide & Roadmap (66). Different Ripperdocs sell different implants.

While viewing the world map you can press Cyberpunk 2077 Trophy Guide & Roadmap (67) to filter for “Service Points” (makes it easier to see them and filters out other icons). You can either buy implants, or unlock them asrewards from side activities and have them installed for free. At Street Cred 20 & Street Cred 50Ripperdocs will start selling more Implants. Keep in mind you need a lot of money for buying all vehicles (Cyberpunk 2077 Trophy Guide & Roadmap (68)Autojock). So don’t overspend with the implants, some cost more than a vehicle. For the sake of trophies it’s better to go for the cheaper ones to save money for the vehicles. Or save up and make a Manual Save, then reload after the trophy to get your money back.

There are the following System and Body Parts (only 1 per category needed, no need to fill all slots):

  • Frontal Cortex
  • Ocular System
  • Circulatory System
  • Immune System
  • Nervous System
  • Integumentary System
  • Operating System
  • Skeleton
  • Hands
  • Arms
  • Legs

Here’s what your Cyberware screen should look like when the trophy pops:

Cyberpunk 2077 Trophy Guide & Roadmap (70)Gun Fu
Kill or incapacitate 3 enemies in quick succession with a revolver or pistol in close combat.Cyberpunk 2077 Trophy Guide & Roadmap (71)To get this you must defeat 3 enemies within 3.5 seconds from 5 meters or less.

Odds are you will get this naturally while playing as Johnny Silverhand. He has a revolver that kills enemies in 1 hit. During his gameplay sections this is easiest and you will probably unlock it at some point without even trying.

If you still don’t have the trophy by the time you’ve finished the story, go to a blue NCPD event (Assault, Crime) in a low-level area. These always have plenty of enemies close together. Get 3 low-level enemies close together and shoot them with a high-level revolver or pistol. You should deal enough damage that they die in 1 hit. After the story you will have access to high-level weapons (can either buy a revolver / pistol from anweapons dealer, upgrade an old one via crafting, or pick it up from a defeated enemy).

Cyberpunk 2077 Trophy Guide & Roadmap (72)Christmas Tree Attack
Complete a Breach Protocol with a minimum of 3 daemons uploaded.Cyberpunk 2077 Trophy Guide & Roadmap (73)Cyberpunk 2077 Trophy Guide & Roadmap (74)

Step 1: First you must buy the 2 Perks “Big Sleep” & “Mass Vulnerability” (found under “Attribute: Intelligence” > “Skillset: Breach Protocol”). Below is an image of the two Perks you need, their level 1 versions are enough:

Step 2: Now go to any surveillance camera. These are regularly found atCyberpunk 2077 Trophy Guide & Roadmap (76)Organized Crime Activitiesand other places that have enemies. Make a Quicksave before interacting with the camera! If you only upload 1 or 2 Daemons in one hack you must reload your save to try again.

Scan with Cyberpunk 2077 Trophy Guide & Roadmap (77) for a surveillance camera. It should have a red icon on it. When you scroll with the Scanner it will say “Surveillance Camera” and the option “Breach Protocol” will come up (circled in image below) which should be free for 0 RAM. Execute the Breach Protocol hack by pressing Cyberpunk 2077 Trophy Guide & Roadmap (78) .

Step 3:This will bring up a new menu with a green puzzle grid containing numbers. It should show 3 Daemons on the right side: Icepick, Camera Shutdown, Mass Vulnerability (blue box in image below). It also shows a “Buffer” at the top and “Sequence Required To Upload” on the right (circled red in image below).

Now comes the confusing part. All 3 Daemons must successfully upload in one attempt. The breach protocol puzzle is randomized on each attempt and different for each player. The numbers are always selected in this order: Row-Column-Row-Column (Horizontal-Vertical-Horizontal-Vertical). You must string up these numbers in the correct order. This is learning by doing, just repeat this and reload your save if you fail until it works. Each number you scroll over will highlight the “Sequence Required to Upload” on the right, you’ll want these to be lit up in blue. But you also have to watch out that a Sequence with only 2 inputs doesn’t finish before one with 3 inputs which could mess this up. It’s better to finish the onesthat require 3 inputs first. Just keep trying until you get the hang of it.

When you upload all 3 Daemons in one go it will unlock the trophy. If you only uploaded 1 or 2, reload your save and retry. If all of them failed, just wait out the 20 seconds cooldown to retry.

Camera Shutdown and Mass Vulnerability are theDaemons you unlocked with the Perks, Icepick comes from your Operating System Cyberware (using the Operating System you start with is fine and what I personally used, it’s called “Militech Paraline” – Menu > scroll over Inventory > Cyberware > Operating System).

Cyberpunk 2077 Trophy Guide & Roadmap (81)Ten out of Ten
Reach the max level in any skill.Cyberpunk 2077 Trophy Guide & Roadmap (82)*MISSABLE*

There isno wayto reset Attributes & not enough Attribute Points to max out everything. An easy workaround isto keep 17unspent attribute points>make a manual save >buy the attributes you need>do the trophy and reload. The problem is that it would take 100 Attribute Points to max out everything (5 Attributes x 20 Levels each). But you can only earn 71 Attribute Points total (22 you start with + 49 from level-ups). This leaves you 29 Points short so if you spend your Points on the wrong Attributesyou could miss this. For this trophy you need 20 Points in a single Attribute. Do note that Ripperdocs sell a Reset item called “Tabula E-Rasa” for 100,000 Eurodollars but it only resetsPerksand notAttributesorSkills, which doesn’t help with this trophy,so don’t waste your money onit.

For this you must reach Level 20 for any skill. This trophy only requires you tomax out one single skill (out of 12 Skills total). Skill Levels are increased by doing the same type of kills / takedowns repeatedly. It’s nothing you level up with skill points. Instead it’s “learning by doing”. So to level up the Handguns skill, you will have to do a lot of Handgun kills. To level up Blades Skill, you will have to do lots of Bladed Weapon kills, to level up Assault skill you must doRiflekillsand so on.

To see your Skill Level Progression, press Touchpad Cyberpunk 2077 Trophy Guide & Roadmap (83) > click on “Character” > scroll over one of the Attributes (Body / Reflexes / Technical / Cool / Intelligence) > It will show the 2-3 Skills tied to that Attribute. For example, Reflexes has the skills “Handguns, Blades, Assault” > Click on one of those Skills to and in the bottom left it will show your progression XP towards the next level and the reward you get from each level.

If your progress towards a skill “gets stuck” you must put more attribute points into its related attribute. For example, if you only have 3 attribute points in “Reflexes”, your progression on the underlying skills “Handguns, Assault, Blades” will get stuck at Skill Level 3. Then you’d have to spend an Attribute Point to raise Reflexes to Level 4 to gather more XP for those skills. To get a Skill to Level 20 its underlying Attribute must also be Level 20.

The easiest skills to level are the weapon kills under “Reflexes” so put sufficient points into that attribute. It’s highly recommended you keep 17 unspent attribute points because you need to max out different attributes for different trophies. Then create a Manual Save, do this trophy (can simply farm open world enemies or police), restore the save to get back the Attribute Points.

Also see»Cyberpunk 2077 All Skills List

Quick Exploit Method (last tested with Patch 1.06 as of January 13th, 2021):

An insanely quick method is to upgrade Body Attribute to Level 20, buy a Berserk Cyberware (see trophy Cyberpunk 2077 Trophy Guide & Roadmap (86) Rough Landing), then hold Cyberpunk 2077 Trophy Guide & Roadmap (87) + Cyberpunk 2077 Trophy Guide & Roadmap (88) to activate Berserk and perform a slide (run and tap Cyberpunk 2077 Trophy Guide & Roadmap (89) ) > when it shows that you got +20 Athletics XP you instantly press the Touchpad to enter the menu. Now just let it sit for a while and you get Athletics XP continuously.If you open the Athletics progress bar it won’tupdate the progress in real time but if you switch menus with Cyberpunk 2077 Trophy Guide & Roadmap (90) / Cyberpunk 2077 Trophy Guide & Roadmap (91) or hit Cyberpunk 2077 Trophy Guide & Roadmap (92) andCyberpunk 2077 Trophy Guide & Roadmap (93) to re-enter you’ll see it’s rapidly progressing. (Thanks toI-Mace-I for this method).

Cyberpunk 2077 Trophy Guide & Roadmap (94)Gunslinger
Shoot an enemy grenade in midair with a revolver.Cyberpunk 2077 Trophy Guide & Roadmap (95)Cyberpunk 2077 Trophy Guide & Roadmap (96)

For this trophy you need to shoot a grenade that was thrown by an enemy out of the air with a revolver.

First, you need a revolver. You can either buy one from a weapon shop, or wait until an enemy drops one. Looting it from enemies is better to save money. Just keep a Revolver in your inventory as soon as you get one.

Enemies will from time to time throw grenades at you. These will havea yellow outline around them when they are being thrown, making them easier to see. Not all enemies have Grenades though. An easy workaround is to do this against police. Just shoot someone and wait for police to arrive. They always have some grenades on them.

It can be quite tricky shooting one out of the air without slowing down time first. So to make this significantly easier, you should first go to a Cyberpunk 2077 Trophy Guide & Roadmap (97)Ripperdoc and buy a “Dynalar Sandevistan” (Operating System) orZetatech Sandevistan (Operating System). This Cyberware allows you to slow down time by pressing Cyberpunk 2077 Trophy Guide & Roadmap (98) + Cyberpunk 2077 Trophy Guide & Roadmap (99) (has a 30 seconds cooldown on it). While time is slowed, the grenades will be super easy to shoot out of the air. Below is a Ripperdoc that sells this part (requires 6 Reflexes Attribute and €$7500):

You can make a Manual Save before buying the Sandevistan Cyberware. When you have the trophy, reload that save to get your money back. This way you don’t need to “waste” money on it, which is better saved for buying vehicles.

Cyberpunk 2077 Trophy Guide & Roadmap (102)Two Heads, One Bullet
Kill or incapacitate 2 enemies with the same sniper rifle shot.Cyberpunk 2077 Trophy Guide & Roadmap (103)Cyberpunk 2077 Trophy Guide & Roadmap (104)

First you will need a Sniper Rifle. You can either loot them from enemies (Snipers) or buy one. It’s best you wait until you get one as an enemy drop, there will be plenty throughout the story and other side activities. Just remember to keep at least one Sniper Rifle you find.

Now look for 2 policemen standing next to each other. You can frequently find them at street corners, they are always standing still and close together. Line them up and then shoot both in the head, killing them with 1 shot. It doesn’t matter what type of Sniper Rifle you use (a Tech Sniper Rifle works just as well as a Power Sniper Rifle).If they don’t die in 1 hit,reduce the difficulty to easy in game settings and/or come back after leveling up and getting a better Sniper Rifle.

Here’s a location of 2 policemen standing next to each other (in the north-west of Watson district):

Cyberpunk 2077 Trophy Guide & Roadmap (108)Rough Landing
While Berserk cyberware is active, perform a Superhero Landing to kill or incapacitate 2 enemies.Cyberpunk 2077 Trophy Guide & Roadmap (109)Cyberpunk 2077 Trophy Guide & Roadmap (110)

First you must buy a Berserk Cyberware (Operating System) from a Cyberpunk 2077 Trophy Guide & Roadmap (111)Ripperdoc.

The easiest option that doesn’t have any Attribute Requirements is the “Biodyne Berserk MK.1” (Operating System Cyberware). It’s bought from the Ripperdoc in Westbrook, Charter Hill from their Operating System category and costs €$7500:

Once you havethisCyberware equipped, you must activate it using Cyberpunk 2077 Trophy Guide & Roadmap (114) + Cyberpunk 2077 Trophy Guide & Roadmap (115) (has a cooldown) and jump onto two enemies standing close together from an elevated position. This will trigger the “Superhero” landing which deals shockwave damage where you land.Both enemies have to die from one Superhero Landing. It’s okay to weaken them up beforehand using other weapons. You can often find enemies standing around on streets, or at NCPD Scanner Events.

Cyberpunk 2077 Trophy Guide & Roadmap (116)Stanislavski’s Method
Use a dialogue option related to V’s life path 10 times.Cyberpunk 2077 Trophy Guide & Roadmap (117)*MISSABLE TROPHY* – only limitedopportunities for lifepath-related dialogues throughout the game, if you never pick these it could be missed

Throughout Main- and Side Quests you will sometimes get an additional dialogue choice tied to your starting life path (Nomad, Streetkid, Corpo). These can be either blue optional dialogue or yellow main dialogue. These dialogues show your life path in front of them, for example if you play Streetkid the line of dialogue will show “STREETKID -” to the left of that dialogue.

This trophy is missable because there’s only a finite number of dialogues tied to your life path and if you were to intentionally ignore them, you might miss the trophy. There are far more than 10 lifepath dialogues in the game. Just watch out for these. If you miss one, don’t worry there are plenty more (no need to reload your save if you miss one). Just try not to miss too many. The lifepath dialogues most frequently take place in story missions, but there are also some in side quests.

Clicking on the same dialogue 10 times in a row will not unlock this trophy. It has to be 10 different dialogues!

Here’s an image of what such a dialogue looks like (Streetkid example):

Cyberpunk 2077 Trophy Guide & Roadmap (119)Autojock
Buy all vehicles available for purchase.Cyberpunk 2077 Trophy Guide & Roadmap (120)Buying all vehicles costs€$ 1,798,000 Eurodollars.

Over the course of the story and while free-roaming, you will automatically receive phone calls and text messages from people wanting to sell you cars. These will then get added to your Journal (quest log) under “Rides”. In the Journal click Cyberpunk 2077 Trophy Guide & Roadmap (121) on them and then click “Track Job” in the middle of the screen. This will put a yellow waypoint marker on the location where the car is being sold. You can’t just go to a car dealership and buy them all, each has a unique location and you must wait to get a call / message about it first.

New cars become available for purchase by leveling up your Street Cred (which you increase by doing Side Tasks). You will need to reach Street Cred 50 to buy them all.

The easiest way to get them all to pop up is to finish the story first. Then complete all Side Tasks to reach Street Cred 50. Then free-roam around the district where the car is being sold (listed below). Thefixer of that district will text/call you about new cars for sale, but only while you are within the right district. Example: You free-roam around City Center, you will receive text messages about new cars for sales in City Center. If your Street Cred is too low you won’t get another message until you’ve reached a high enough Street Cred Level. While doing all the gigs, NCPD events and other side content you should automatically unlock all the car messages. Youwillunlock the car purchases in order from lowest Street Cred requirement to highest Street Cred requirement.

Because of how expensive they are, you will have to complete a lot ofside activities to get enough money. Don’t “waste” too much money on weapons or Cyberware upgrades. This could complicate things as you’d be low on money. So keep this trophy in mind from the beginning and start saving for the cars. Of course buying cheap items is fine (especially Cyberware you need for other trophies), but don’t go spending 150,000 Eurodollars on some Legendary Weapon. The biggest source of money is from selling high-level gear (weapons, armor) that’s dropped by enemies. As you get to higher-level areas these drops will be worth significantly more than in the early game.

Vehiclesthat come as free rewards from side activities or that can be found in secret locations in the open world are not required. Only the vehicles you actually have to purchase yourself count for it.

These are the vehicles you have to buy, how much they cost, and their districts (free roam in that district to be notified of cars for sale):

  1. Galena G240– €$13,000– Watson
  2. Quartz EC-L R275– €$29,000– Watson (at Street Cred 12)
  3. Thorton Colby C240T– €$39,000 – Watson (at Street Cred 20)
  4. Shion MZ2– €$75,000 – Watson, visit Little China (at Street Cred 30)
  5. Maimai P126– €$14,000 – Westbrook
  6. Kusanagi CT-3X– €$22,000– Westbrook (at Street Cred 12)
  7. Turbo-R 740 –€$129,000 – Westbrook, visit Charter Hill (at Street Cred 30)
  8. Arch Nazaré – €$138,000 – Westbrook (at Street Cred 40)
  9. Aerondight “Guinevere” – €$225,000 – Westbrook, visit North Oak (at Street Cred 50)
  10. Columbus V340-F Freight– €$19,000– City Center
  11. Emperor 620 Ragnar– €$32,000– City Center (at Street Cred 12)
  12. Quadra Type-66 Avenger– €$55,000 – City Center (at Street Cred 20)
  13. Outlaw GTS – €$62,000 – City Center, visit Corpo Plaza (at Street Cred 30)
  14. Rayfield Caliburn – €$157,000 – City Center, visit Downtown (at Street Cred 40)
  15. Thrax 388 Jefferson– €$17,000– Heywood
  16. Cortes V5000 Valor– €$37,000– Heywood (at Street Cred 12)
  17. Alvarado V4F 570 Delegate– €$62,000 – Heywood (at Street Cred 20)
  18. Apollo – €$ 94,000 – Heywood (at Street Cred 30)
  19. Supron FS3– €$16,000–Santo Domingo
  20. Thorton Colby CX410 Butte– €$43,000–Santo Domingo (at Street Cred 12)
  21. Type-66 640 TS – €$58,000–Santo Domingo (at Street Cred 20)
  22. Mackinaw MTL1 – €$ 128,000 – Santo Domingo (at Street Cred 30)
  23. Thorton Galena “Gecko”– €$21,000– Badlands
  24. Thorton Colby “Little Mule”– €$49,000– Badlands (at Street Cred 12)
  25. Shion “Coyote”– €$115,000 – Badlands (at Street Cred 20)
  26. Quadra Type-66 “Javelina” – €$73,000 – Badlands (at Street Cred 30)

For Best Ways to make Money, Money Farming Methods, and Money Exploits refer to the complete Cyberpunk 2077 Fastest Ways to Make Money Guide.

Cyberpunk 2077 Trophy Guide & Roadmap (122)Master Crafter
Craft 3 Legendary items.Cyberpunk 2077 Trophy Guide & Roadmap (123)Cyberpunk 2077 Trophy Guide & Roadmap (124)

*MISSABLE*

There isno way to reset Attributes & not enough Attribute Points to max out everything. An easy workaround isto keep 17unspent attribute points>make a manual save >buy the attributes you need>do the trophy and reload. The problem is that it would take 100 Attribute Points to max out everything (5 Attributes x 20 Levels each). But you can only earn 71 Attribute Points total (22 you start with + 49 from level-ups). This leaves you 29 Points short so if you spend your Points on the wrong Attributesyou could miss this. Do note that Ripperdocs sell a Reset item called “TabulaE-Rasa” for 100,000 Eurodollars but it only resets Perks and not AttributesorSkills, which doesn’t help with this trophy, so don’t waste your money on it.

The easiest option is to craft Legendary Components. First you must put 18 Attribute Points into “Technical Ability”. From “Technical” Attributeselect the “Crafting” Skill Tree. Buy the following Perks: “True Craftsman”(craft Rare) > “Grease Monkey” (craft Epic)> “Edgerunner Artisan” (craft Legendary) > “Tune-Up” (upgrade from lower quality).

This image shows the recommended Perks in Green:

These Perks allow you to upgrade lower-rarity components into higher-rarity components, making this trophy quick and easy.

Alternatives:

  • You can alsodo it by crafting Legendary Quickhacksafter putting 20 Attributes into “Intelligence”:From “Intelligence” Attribute select the “Quickhacking” Skill Tree. Buy the following Perks: Hacker’s Manual > School of Hard Hacks > Bartmoss’ Legacy. This allows you to craft Legendary Quickhacks.
  • Put 18 Attribute Points into “Technical Ability”. Then in the Technical skill tree you must buy the perk “Edgerunner Artisan” (on the right side of that skill tree). It enables you to craft Legendary items. Then buy Legendary Specs (Blueprints) fromCyberpunk 2077 Trophy Guide & Roadmap (126)Weapon Vendors(they cost around €$20,000) and disassemble Legendary Gear for their Legendary Crafting Components. However, thisis more costly and not recommended.
Cyberpunk 2077 Trophy Guide & Roadmap (127)Daemon In The Shell
Kill or incapacitate 3 enemies with one “Detonate Grenade” quickhack.Cyberpunk 2077 Trophy Guide & Roadmap (128)Cyberpunk 2077 Trophy Guide & Roadmap (129)

First you will need the “Detonate Grenade” quickhack. There are two methods to get it:

Getting Detonate Grenade –Method #1 (A bit random, but doesn’t require Attribute Points):You can find Detonate Grenade Quickhackas a random drop from specific groups of Netrunner-type enemies found in Pacifica. They have about a 5% drop chance (but the higher your level, the better the chance). Depending on whether you sided with the NetWatch agent or not inI Walk The Line, their locations will change (but it will always be one group or the other that spawns). Make sure you finished main missionTransmissionfirst to get them to spawn. Their locations are in the images below. Kill them> look if they dropped the Detonate Grenade Quickhack (will be purple rarity)> if not run away across the street (100 meters or so) > come back and they will have respawned. No need to even skip time, they respawn instantly if you just run away far enough. It took me around 30 minutes at level 27 on easy difficulty to get one Detonate Grenade Quickhack from them. The enemy type called “Snakecharmer” seems to be most likely to drop it (you can see the enemy type by scanning with Cyberpunk 2077 Trophy Guide & Roadmap (130) ).

Possible Spawn Location #1:

Possible Spawn Location #2:

Getting Detonate Grenade – Method #2 (Reliable, but requires Attribute Points): Put 16 Points into “Intelligence” Attribute > in “Quickhacking” Skill Tree buy the Perk “Hacker Overlord”. This enables you to craft Epic quickhacks. Now go to the Crafting Menu > Quickhacks > Detonate Grenade (costs Quickhack components: 60 Uncommon / 35 Rare / 15 Epic / 2 Legendary). You get Uncommon & Rare Quickhack Components by buying them from Cyberpunk 2077 Trophy Guide & Roadmap (137)Netrunner Vendors. The Epic Components you can find as random drops from Netrunner-type enemies found in Pacifica (see Method #2 below for farming spots). The only tricky part is getting 2 Legendary Components – just do all other trophies first and you should get some naturally.

Equipping Detonate Grenade & doing the Trophy:Toget enough RAM to use Detonate Grenade, you must first buy a better Operating System with more RAM from aCyberpunk 2077 Trophy Guide & Roadmap (140)Ripperdoc. The one called “Biotech E MK.3” from a Ripperdoc in Westbrook (Japantown) will suffice. It has 10 Base RAM which is enough (Detonate Grenade says it requires 11 RAM in its description, but it takes less on low-level enemies). Here’s the part and the Ripperdoc:

Nowequip the Detonate Grenade Quickhack via Menu (Touchpad) >click “Inventory” > Cyberdeck (bottom right corner) > click Detonate Grenade icon.

Find a group of 3 enemies standing close together, they appear frequently in the open world. Here’s the location of 3 Maelstrom Gang Members in Watson that I used for the trophy (they are low-level and require less RAM):

Use the Detonate Grenade Quickhack on them – scan with Cyberpunk 2077 Trophy Guide & Roadmap (146) and press Cyberpunk 2077 Trophy Guide & Roadmap (147) to execute. This will make the Grenade of one of them explode, killing all of them when they are close enough together. It only works on enemies that have frag grenades, like the ones shown above (enemies with flash grenades like some security guards don’t work).

Cyberpunk 2077 Trophy Guide & Roadmap (148)The Quick and the Dead
Kill or incapacitate 50 enemies while time is slowed.Cyberpunk 2077 Trophy Guide & Roadmap (149)First you will need to get a Nervous System Cyberware implant that has a “slow down time” effect. You can buy these from Ripper Docs, marked by white scissors on the mapCyberpunk 2077 Trophy Guide & Roadmap (150).

An easy option is the“Dynalar Sandevistan” (Operating System) bought from a Ripperdoc in Watson (Northside). This Cyberware allows you to slow down time by pressing Cyberpunk 2077 Trophy Guide & Roadmap (151) + Cyberpunk 2077 Trophy Guide & Roadmap (152) (has a 30 seconds cooldown on it).

Another easyoption isthe “Kerenzikov” Nervous Systemat Buck’s Clinic in Watson (Northside) district.Itautomatically slows down time when you aim down the sight (hold Cyberpunk 2077 Trophy Guide & Roadmap (155) ) and dodge ( Cyberpunk 2077 Trophy Guide & Roadmap (156) Cyberpunk 2077 Trophy Guide & Roadmap (157) ). This has a 5 seconds cooldown.

You can combine the two and alternate between them.

Cyberpunk 2077 Trophy Guide & Roadmap (160)Must Be Rats
Perform the Distract Enemies quickhack 30 times without drawing attention to yourself.Cyberpunk 2077 Trophy Guide & Roadmap (161)Cyberpunk 2077 Trophy Guide & Roadmap (162)

You can repeatedly distract the same enemy 30 times in a row for this with the same device.

Use Cyberpunk 2077 Trophy Guide & Roadmap (163) to scan for objects that are highlighted in green (this might be vending machines, TV screens, Audio Speakers, Cameras etc). These can be used to distract enemies. While in scan mode,look at such a deviceand press Cyberpunk 2077 Trophy Guide & Roadmap (164) to execute the distraction quickhack. You can’t be in combat, enemies mustn’t have seen you yet. There are almost always distraction devices near enemy groups in the open world and during quests. After using one distraction it takes a few seconds for your RAM to recharge before you can use another distraction. But just keep distracting the same enemy with the same devices until the trophy pops. You will know you’re doing it correctly when the enemy has a “?” Question Mark above their head and goes to the hacked device to investigate.

Cyberpunk 2077 Trophy Guide & Roadmap (165)V for Vendetta
After reviving with Second Heart, kill or incapacitate the enemy who killed you within 5 seconds.Cyberpunk 2077 Trophy Guide & Roadmap (166)Cyberpunk 2077 Trophy Guide & Roadmap (167)

*MISSABLE*

There isno wayto reset Attributes & not enough Attribute Points to max out everything. An easy workaround isto keep 17unspent attribute points>make a manual save >buy the attributes you need>do the trophy and reload. The problem is that it would take 100 Attribute Points to max out everything (5 Attributes x 20 Levels each). But you can only earn 71 Attribute Points total (22 you start with + 49 from level-ups). This leaves you 29 Points short so if you spend your Points on the wrong Attributesyou could miss this.Do note that Ripperdocs sell a Reset item called “TabulaE-Rasa” for 100,000 Eurodollars but it only resetsPerksand notAttributesorSkills, which doesn’t help with this trophy,so don’t waste your money onit.

First you must put 16 Attribute Points into “Body” and buy the Cyberware “Second Heart” (Circulatory System) from theCyberpunk 2077 Trophy Guide & Roadmap (168)Ripperdocin Heywood (Wellsprings).You must also have reached Street Cred Level49 to be able to buy this. It costs €$42,000.

Here is the location of the Ripperdoc that sells “Second Heart”:

To actually equip the Second Heart your Body Attribute must be Level 16. The Second Heart Cyberware is only available as Legendary (Orange) grade. Make a Manual Save before buying it. Then after getting the trophy you can reload to get your money back (better spent on Vehicles).

With “Second Heart” Cyberware equipped, let any enemy kill you. The Second Heart will revive you with full health. Now quickly kill your attacker (Shotguns work great). It’s best to leave only one enemy and weaken him beforehand, so that he is quicker to kill.

Cyberpunk 2077 Trophy Guide & Roadmap (172)True Soldier
Kill or incapacitate 300 enemies using ranged weapons.Cyberpunk 2077 Trophy Guide & Roadmap (173)UseFirearms (Pistols, Revolvers, Assault Rifles, SMGs, Sniper Rifles, LMGs, Shotguns etc.)to defeat 300 enemies over the course of the game. Keep in mind that you need 300 firearm kills forCyberpunk 2077 Trophy Guide & Roadmap (174)True Soldierand 100 melee weapon kills forCyberpunk 2077 Trophy Guide & Roadmap (175)True Warrior. Alternate between these two or do Melee Kills first and then the Ranged Weapon Kills. Police also count as “enemies”, so you can’t run out of enemies to kill and farm this in the open world at any time.Cyberpunk 2077 Trophy Guide & Roadmap (176)True Warrior
Kill or incapacitate 100 enemies using melee weapons.Cyberpunk 2077 Trophy Guide & Roadmap (177)Use Melee Weapons, such as Katanas, Knives etc. to defeat 100 enemies over the course of the game. Keep in mind that you need 300 firearm kills forCyberpunk 2077 Trophy Guide & Roadmap (178)True Soldierand 100 melee weapon kills forCyberpunk 2077 Trophy Guide & Roadmap (179)True Warrior.Alternate between these two or do Melee Kills first and then the Ranged Weapon Kills.Police also count as “enemies”, so you can’t run out of enemies to kill and farm this in the open world at any time.Cyberpunk 2077 Trophy Guide & Roadmap (180)Right Back At Ya
Kill or incapacitate an enemy who threw a grenade at you.Cyberpunk 2077 Trophy Guide & Roadmap (181)This trophy will come naturally and will most likely be one of your first. Throughout the game, enemies will frequently throw grenades at you. Just kill or non-lethally incapacitate an enemy after they threw a grenade. Don’t even worry about this one.Cyberpunk 2077 Trophy Guide & Roadmap (182)The Wandering Fool
Find all the tarot graffiti for the job Fool on the Hill.Cyberpunk 2077 Trophy Guide & Roadmap (183)»Cyberpunk 2077 – All Tarot Graffiti Locations (Fool on the Hill Side Job)Cyberpunk 2077 Trophy Guide & Roadmap (184)Frequent Flyer
Find all fast travel dataterms.Cyberpunk 2077 Trophy Guide & Roadmap (185)»Cyberpunk 2077 – All Fast Travel Dataterm LocationsCyberpunk 2077 Trophy Guide & Roadmap (186)Legend of The Afterlife
Reach max Street Cred.Cyberpunk 2077 Trophy Guide & Roadmap (187)For this you must reach 50 Street Cred which is the maximum. You can always see your Street Cred Level in the top left corner of the world map (and also in your Character Stats Menu). Complete Side Jobs, Main Jobs, NCPD Events, and Gigs to increase your Street Cred. The story alone gets you to Street Cred 20. The rest you will have to get from doing the side activities.
Cyberpunk 2077 Trophy Guide & Roadmap (2024)

FAQs

Can you get all cyberpunk trophies in one playthrough? ›

Technically, you can unlock all of Cyberpunk 2077's Trophies in a single playthrough, however you should pay attention to Stanislavski's Method, Autojock, Ten Out of Ten, Master Crafter, V for Vendetta, and Rough Landing because all of them are potentially missable.

How many playthroughs to Platinum Cyberpunk? ›

Approximate amount of time to platinum: 60-80 hours. Minimum number of playthroughs: 1 + reload the last mission for different endings (Estimated Time to Platinum) Number of missable trophies: 3 (The Devil. , Breathtaking.

Does Phantom Liberty have missable trophies? ›

Difficulty Required For All Trophies/Achievements: Every Trophy and Achievement can be gained on the easiest difficulty. Missable Trophies/Achievements: While you can explore Dogtown post-game, some of the Trophies/Achievements tied to endings are missable.

How long does it take to beat Cyberpunk 2977? ›

When focusing on the main objectives, Cyberpunk 2077 is about 25 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 105 Hours to obtain 100% completion.

Can you 100 Cyberpunk in one playthrough? ›

In this walkthrough, I will cover all the steps needed to achieve 100% completion in one playthrough without restricting oneself to a particular lifepath or gender choice. All in all, this should take about 70 to 100 hours, depending on how fast you can make money to buy all vehicles with.

Do Cyberpunk trophy carry over? ›

Unfortunately, as the next-gen version has a different SKU, PlayStation trophies obtained thanks to backward compatibility will not be transferred. You will need to meet the requirements once again to unlock them.

What is the max level in Cyberpunk 2027? ›

The max level in Cyberpunk 2077 2.0 is now 60, up from the original level cap of 50. Players gain an additional 10 levels, each of which provides 10 extra attribute points. These points can be utilized to further refine their character's abilities and build.

Can you max out every level in cyberpunk? ›

Given the number of attribute points you're given over the course of an entire playthrough, that means you can only max out three attributes to level 20 (which leaves you with 5 points leftover for the two remaining attributes).

How many perk points do you need to max everything in cyberpunk? ›

If you are using some means to give yourself more attribute and perk points, you will need to add 29 attribute points to hit 20 in each at L50. You will need 221 perk points to get all perk trees maximised. You will get 59 in play, to max out all perk trees you will need to give yourself another 172 points.

What happens if you call Reed who wants to live forever? ›

Once you call Reed, you'll be locked out of all unfinished jobs and other activities until you've completed the main storyline. If you have any unfinished business you want to complete, settle it before waiting for the FIA AV.

Do you still play as V in Phantom Liberty? ›

In Phantom Liberty, you play as V, just as you do in the original game. This time you're taking advice not just from Keanu Reeves—or Johnny Silverhand as he's known in-game—but also Song So Mi or “Songbird,” a mysterious woman who appears on the periphery of your cybernetic gear.

How much money is needed for the autojock trophy? ›

How to unlock the Autojock achievement. To buy every vehicle (26 total) you need 1.672. 000 €$ and Street-Cred-Level 50. Some vehicles have a minimum Street-Cred-Level requirement and you need to visit a specific location after you met the Street-Cred-Level to receve the actual offer to buy the vehicles.

How many endings does Cyberpunk have? ›

There are five endings in total. Four standard endings and one secret ending. These endings result in the following epilogue possibilities: Epilogue: Where Is My Mind.

How long is Edgerunners in total? ›

Despite its short episodes, Edgerunners packs a hell of a lot into just over four hours of unhinged animation.

Can you take too long in Cyberpunk 2077? ›

Cyberpunk 2077 doesn't have many time-limited quests, but the few that are included pose disastrous consequences for taking too long. The rare timed quest "Fortunate Son" can lead to losing a character permanently if it's not completed almost immediately, adding urgency players may not expect.

Can you unlock all endings in one playthrough Cyberpunk? ›

Getting all the Cyberpunk 2077 endings is largely down to completing as many of the main Side Jobs as possible.

Can you get all the tarot cards in one playthrough of Cyberpunk 2077? ›

Something to note about the tarot cards is that it's impossible to get all of them because only 20 of the 22 cards can be found for a side quest called The Fool on the Hill.

Can you max every stat in Cyberpunk? ›

To be more specific, a base character has 15 + 7 attribute points = 22. Leveling gives you 60 (PL DLC) - 1 attribute points = 59. Total attributes is 5 x 20 point maximum = 100 points to max all stats. You cannot max all stats.

Top Articles
Latest Posts
Recommended Articles
Article information

Author: Kerri Lueilwitz

Last Updated:

Views: 5399

Rating: 4.7 / 5 (47 voted)

Reviews: 86% of readers found this page helpful

Author information

Name: Kerri Lueilwitz

Birthday: 1992-10-31

Address: Suite 878 3699 Chantelle Roads, Colebury, NC 68599

Phone: +6111989609516

Job: Chief Farming Manager

Hobby: Mycology, Stone skipping, Dowsing, Whittling, Taxidermy, Sand art, Roller skating

Introduction: My name is Kerri Lueilwitz, I am a courageous, gentle, quaint, thankful, outstanding, brave, vast person who loves writing and wants to share my knowledge and understanding with you.